This is part of the Multiclass Series. For more base classes,
click their title to visit their post.
In Dungeons & Dragons , you can play anything from a Half-Orc Sorcerer to a Halfling Rogue. However, for some people, that isn’t enough. That’s when we get into “Multiclassing”. Basically you decide that you want to be trained in two different classes, and become something new altogether.
Here are ideas for every multiclass. Sometimes you get the same character type regardless of which one you start with, but sometimes that can change the style from a narrative standpoint.
Credit where credit is due: PeteNutButter posted an excellent “Ultimate Optimizers Multiclassing Guide” on the Giant In The Playground forums. His guide did a lot of groundwork for this piece, as well as rank the new class-combos on a 6 point scale for how well the new class might workout in gameplay.
We won’t be going into Multiclassing rules, because you can find that yourself, but if something doesn’t make sense, ask your DM if you can just Homebrew it a little.
I also want to mention, that these are not all necessarily compatible in terms of abilities and power, these are more the narrative background to different multiclasses. Roleplay, not Roll Play.
At some point you sold your soul to a force you didn’t understand, for power. With that power you were able to do great things! Now, your patron asks you to become more than you were, because they have plans for you. Or perhaps, you have come to regret being the pawn in someone else’s chess game. Do you look for another power, a stronger power, who can break this curse you have given yourself?
Barbarian = Destructor
It’s time for you to get violent. Strength and aggressiveness are your friends now. Get in and do some damage.
Bard = Chained Singer
Are you spreading false prophecies, lies, mistrust, or propaganda? For whatever reason, you must now dance as you are told and be the mouthpiece of your patron. What will you say next?
Cleric = Conspirator
Powers from above and below? Where do your allegiencies lie? Who knows you are a double agent? Does either side know you are a triple agent? Severus Snake would be proud.
Cleric – Tempest / Tickery Domain
Druid = Keeper
Just as Dragons and Elves were created by gods, so too were Yuan-Ti and Kobolds. You have the duty to watch over the children of your god, care for them, and dispose of those who do not follow commands.
Fighter = Maledictor
Combat is meticulous. When you need damage done, you go for a Rage Blade. But Maledictors are more than just a weapon. There is a mind behind the sword, and you need to be smart, and make the best choice, and not be reckless.
Fighter – Eldritch Knight
Monk = Hex Hand
You traded your soul for power. As you look back on it, you know it was a shortsighted, immature decision. The only thing you can do now is remove yourself from the company of others, and look inward as a way to try to save your soul. Is there anything you can do to make up for your mistakes, without putting others in danger?
Monk – Way of the Shadow
Paladin = Betrayer
Like the Hex Hand, you regret your decision, and are attempting to fix your mistakes. But instead of removing yourself from conflict, you throw yourself into it, trying to fight for something better, hoping you don’t burn up from the inside. Repent, and hope your new lord can save you.
Paladin – Oath of Vengence
Ranger = Predator
You need to hunt down the enemies of your patron. But they are sly as they hunt for you as well. You are both on holy missions, but only you can decide who wins. Let the games begin.
Ranger – Hunter
Rogue = Fatestealer
You are an agent in shadows. You do the trickery and elimination that your patron requires. What will you do for your patron, and what rewards will you recieve with each success?
Rogue – Arcane Trickster
Warlock – Pact of the Blade
Sorcerer = Flame Weaver
As your patron gives you powers from within, they realize that you had inlaid powers all along, that they have unlocked for you. Now that you are self-sufficient, will you attempt to remove your decisions of giving away your soul, now that you can do it yourself?
Wizard = Completist
You wanted power, and you did unspeakable things. But it wasn’t enough, still not enough! You need more magic, whatever it takes. No one will stop you from being all powerful!