This is part of the Multiclass Series. For more base classes,
click their title to visit their post.
In Dungeons & Dragons , you can play anything from a Half-Orc Sorcerer to a Halfling Rogue. However, for some people, that isn’t enough. That’s when we get into “Multiclassing”. Basically you decide that you want to be trained in two different classes, and become something new altogether.
Here are ideas for every multiclass. Sometimes you get the same character type regardless of which one you start with, but sometimes that can change the style from a narrative standpoint.
Credit where credit is due: PeteNutButter posted an excellent “Ultimate Optimizers Multiclassing Guide” on the Giant In The Playground forums. His guide did a lot of groundwork for this piece, as well as rank the new class-combos on a 6 point scale for how well the new class might workout in gameplay.
We won’t be going into Multiclassing rules, because you can find that yourself, but if something doesn’t make sense, ask your DM if you can just Homebrew it a little.
I also want to mention, that these are not all necessarily compatible in terms of abilities and power, these are more the narrative background to different multiclasses. Roleplay, not Roll Play.
Sneaking through shadows, taking what you need, eliminating those in your way. Whether you were forced into this life by circumstance, or you found you were good and had fun with it, either way, your life has always been on the other side of the law. Now you find yourself not satisfied being just a cutpurse, you want something more. Is it strength? Is is magic? What will keep things exciting for you, when you already can have everything you want? What can keep you satisfied?
Barbarian = Enforcer
Your…activities have always been very precise, requiring stealth and quickness. However, every group needs someone that can be the focus of any attacks. You have decided that this is your job. As long as you still get paid, right?
Bard = Infiltrator
Sneaking in the shadows will only get you so far. Sometimes the only way to get the information that you need is by talking to someone face to face. You learn how to hide in plain sight, fitting yourself into any scenario. You are trained in espionage in the coolest style.
Cleric = Divine Trickster
You know the gods that are not only okay with your habits, but actually encourage them. You have decided that it can only help, and in your worship they have granted you powers that allow you to change your face and deceive others on a whole new level. Have fun!
Cleric – Trickery Domain
Druid = Animorph
Being a rogue, you have looked into many options of how you can sneak in and out of something in the most efficient way possible. So when someone told you that Druids can shapeshift into birds or even small bugs, you knew this was an opportunity to be explored. If they thought you were good when you were stuck in your body, just wait and see what happens when you can change your size and shape.
Druid – Circle of the Moon
Fighter = Pirate
The seas call you. The money a person carries pales in comparison to what a ship can. The concepts are the same, find your target, take them out, get what you need, leave before anyone else notices. However, the “take them out” step requires a bit more combat than you are used to. Instead of one-on-one, this is a bit more of 20-on-20, or even more. Therefore, you need to learn how to fight a little better. Trading your daggers for swords, getting a little more armor, but not much. Time to make some real money.
Fighter – Dueling & Champion
Monk = Ninja
Let’s say someone sees you, chases you, or even captures you, even though that rarely happens. If they see you, you need to know at least some magic to help you escape. As they chase you, you can’t have weapons and armor weighing you down as you parkour your way out. And if they capture, when they take away your weapons, you won’t be helpless. Become a Ninja, and there is nothing they can do.
Monk – Way of the Shadow
Paladin = Dark Knight
You knew that going into this line of business would involve loss. But you lost something or someone you never expected to. Maybe a treasured personal item, maybe a loved one, maybe your entire hometown. Whatever it was, you have decided that playtime is over, and with the backing of a god, you are going to bring vengeance to whoever crossed your line. I mean if they went too far for you, you know they need to go down.
Paladin – Defense / Dueling & Oath of Vengence
Ranger = Bounty Hunter
It’s one thing to do what you need to when someone is right there. Either get some money, take them down, whatever it is. The problem is, they usually don’t sit down next to you, especially if they know you are after them. It’s time for you to learn how to track people down.
Ranger – Dueling & Hunter
Sorcerer = Kleptomancer
Your habits can put you in stressful situations. However, you were recently in a spot that you knew you couldn’t get out of. In those moments of stress is when we truly see ourselves. And what you saw, was power. That power was awoken in you, and now not only did you escape, but good luck to the next person that puts you in that spot.
Warlock = Fatestealer
You take what you want. You always have. But too many times has something been out of your reach. Never again, you say, so you trade your soul for the powers to take more. To put your fate in your own hands. You already knew you were damned, might as well get something out of it.
Warlock – Pact of the Tome
Wizard = Illusionist
Whether it’s sleight of hand for a street bet, or it’s causing a distraction during grand larceny, it’s time you upped your game. Spending some time with nerds studying is worth it if you learn how to make more money than before. It’s what’s called an investment.