This is part of the Multiclass Series. For more base classes, click their titles to visit their post.
In Dungeons & Dragons, you can play anything from a Half-Orc Sorcerer to a Halfling Rogue. However, for some people, that isn’t enough. That’s when we get into “Multiclassing”. Basically you decide that you want to be trained in two different classes, and become something new altogether.
Here are ideas for every multiclass. Sometimes you get the same character type regardless of which one you start with, but sometimes that can change the style from a narrative standpoint.
Credit where credit is due: PeteNutButter posted an excellent “Ultimate Optimizers Multiclassing Guide” on the Giant In The Playground forums. His guide did a lot of groundwork for this piece, as well as rank the new class-combos on a 6 point scale for how well the new class might workout in gameplay.
We won’t be going into Multiclassing rules, because you can find that yourself, but if something doesn’t make sense, ask your DM if you can just Homebrew it a little.
I also want to mention, that these are not all necessarily compatible in terms of abilities and power, these are more the narrative background to different multiclasses. Roleplay, not Roll Play.
You find home in the wilds, in nature, in what lies beyond civilization. You understand there is magic in all living things. However now, you find you are not content with the life you have led. Perhaps you need to defend your home, perhaps you want to help it thrive, perhaps you want to bring this joy to others, who would love the beasts and trees just as you do, if only they took the time.
Barbarian = Wild Avenger
You are a part of the wild. So much so, that you have become wild yourself. Whether it’s bear, wolf, eagle, whatever, you have become more comfortable in wild shape than you do as yourself. What do you do in wild form? You hunt.
Barbarian – Path of the Totem Warrior
Bard = Windspeaker
Being one with nature, you have learned the songs of the birds, the river, you can paint with all the colors of the wind. You learn that there is magic in the music itself, and you study that magic just as you study the magic of nature. You begin to realize, it is one and the same. So why should you not use all of it?
Cleric = Shaman
You are familiar with the healing properties of nature. You have used them from time to time. However, now you find yourself for whatever reason needing more than you learned. So you call upon your god that has brought you all of this natural beauty, to give you the power to heal others.
Cleric – Nature Domain
Fighter = Protector
You have made your home in nature, and now there are people who wish to destroy your home. You must learn how to fight them off, so that you can preserve that which you live.
Fighter – Archery / Defense & Champion
Monk = Green Fist
There is power within these woods. There is a life force that binds all living creatures together, and you have felt it. You realize, that means it must be within you as well. You begin to look inwards, and find that source of life that all beings have, and you find your Ki.
Monk – Way of the Four Elements
Paladin = Green Knight
Much like the Forest Protector, you realize that there are those who wish to destroy nature for their selfish gain. You know you must fight them to save the wonders around you. However, you know you cannot do it alone. Therefore, you search for meaning from the gods who granted us this beauty, and fight for their name.
Paladin – Defense & Oath of the Ancients
Ranger = Nature Master
You love the wild. It is more comforting to you than a pillow and hearth. However, you are no fool. You know that there are dangers in these woods. While you love the creatures around you, they have their own hunger to fight for. Therefore, you learn to defend yourself. However, you make sure that not one death goes to waste. If something living is going to die by your hand, you are going to use every part of it, so that nothing lies on the ground, purposeless.
Ranger – Archery & Hunter
Rogue = Outlander
You live in nature. You love nature. You don’t, however, have any love for other people. And why should you? If any of them find their way to you, you will make sure they don’t come back. This is all for you, and if they are here, everything they have must be for you too, right?
Rogue – Arcane Trickster
Sorcerer = Wild Soul
Living in the wild, you have seen the magic that comes from it. However, you have started to see that magic within yourself. This isn’t something you studied, or gained from a trade. No, this is a natural part of you, just as you are a natural part of the wilds.
Sorcerer – Wild Magic
Warhttps://thenerdd.com/2019/01/30/roleplay-multiclass-warlock/lock = Keeper
You want to fight for your home, and after some searching, you find someone who is willing to help you. Sure you have to give them something in return, but they have no desire to destroy nature. So you see no reason not to make a trade with them. They help you defend the wilds, and you help them with whatever it is they need, so long as it doesn’t harm your home.
Warlock – Pact of the Chain
Wizard = Recluse
You stay in the depths of the wild, and you realize that there is magic there. You want to learn how that magic works. So you go into civilization just long enough to find texts and tomes that will teach you how to harness that magic of the world.